Glizzy Royale
  • Introduction
  • The Game
    • Gameplay Philosophy
    • Gameplay Fundamentals
      • Starting Out
      • Early Game
      • Middle Game
      • End Game
    • Game Modes
    • The Game Map
    • In-Game Economy
    • Progression Systems
      • $GLIZZY
      • Weapon XP
      • Achievement Medals
  • The Genesis NFT
    • Benefits of NFT Collection
    • NFT Fusion System
    • NFT Staking System
  • Development & Roadmap
    • High-Level Roadmap
    • Development Principles
  • More
    • FAQ
    • Team
    • Socials
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  1. The Game
  2. Gameplay Fundamentals

Early Game

The map will feature several key points of interest with valuable non-weapon loot including armor kits, first-aid kits, ammo and more.

Players begin each round with 1000 health and zero armor. Armor kits can boost a player’s total hit points to 1500 while first-aid kits can be used to bring a player’s health back up to 1000.

Ammo will be another resource players will need to manage. Different guns will require different types of ammo.

Every major point of interest will feature the above resources in abundance, creating strong incentives for players to land in these locations. Resources will also be available at the outskirts of the map, but at much lower rates.

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Last updated 3 years ago